Kids Computer Game Normalizing Disability

Three characters are standing outside. One is purple. One is blue and has a walker and glasses. The other is yellow and has a g-tube and a hat. The title says "Bloppy Care"

This project explores critical interaction design. Most games targeted at disabled children have a therapeutic purpose and are so-called “serious” games. Bloppy Care challenges the idea that all games for disabled children should try to fix their disability. Instead, Bloppy Care focuses on representing disability in a fun, lighthearted game for children of all abilities. The game involves simple clicking interactions and is targeted at children ages 4-8. Initial testing has been completed and we are in the data analysis phase.

Team members: Kristi Bartlett (concept and illustration), Apirada Chetawatee (development and testing), Maggie VanHouten (illustration), Metali Mangal (development), Rua Williams (instruction).

Try the game here!

This project received support from Creative Link for Advancing Digital Health at UK

Three characters are standing outside. One character has a stomach hovering above their head, indicating that they need to be fed. The second character has a g-tube. The third has a children's walker and glasses.

The blue Bloppy is hungry and needs to be fed.

Two characters are sitting at a dining table. One is being fed via feeding pump and g-tube. The other is seated in a wheelchair and has a hamburger and water on the table in front of them.

Some characters are fed via feeding tubes and others eat by mouth.

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Gender and Speech

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Model Making