Kids Computer Game Normalizing Disability

Research supervised by Dr. Rua Williams

My role: concept, illustration, completing development of the game (in progress)

Three characters are standing outside. One is purple. One is blue and has a walker and glasses. The other is yellow and has a g-tube and a hat. The title says "Bloppy Care"

This project explores critical interaction design. Most games targeted at disabled children have a therapeutic purpose and are so-called “serious” games. Bloppy Care challenges the idea that all games for disabled children should try to fix their disability. Instead, Bloppy Care focuses on representing disability in a fun, lighthearted game for children of all abilities. The game involves simple clicking interactions and is targeted at children ages 4-8. I did the design and illustrations for the game, and I am currently finishing the development so that I can begin testing and prepare a publication.

Three characters are standing outside. One character has a stomach hovering above their head, indicating that they need to be fed. The second character has a g-tube. The third has a children's walker and glasses.

The blue Bloppy is hungry and needs to be fed.

Two characters are sitting at a dining table. One is being fed via feeding pump and g-tube. The other is seated in a wheelchair and has a hamburger and water on the table in front of them.

Some characters are fed via feeding tubes and others eat by mouth.

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Gender and Speech

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Model Making